Showing posts with label pnts2mesh. Show all posts
Showing posts with label pnts2mesh. Show all posts

Friday, September 14, 2012

'LSS Toolbar' Productivity Hints

Usual way of 'LSS Toolbar' typical tool processing has following steps:

  • activate a tool dialog
  • pick all necessary entites in an active model one by one
  • adjust then apply settings to generate results
But actually it is possible to select all necessary entities before tool activation if you know in advance what entites are needed for tool processing. The more entities are to be picked the more handy 'preseleciton feature' becomes, because it is possible to select all necessary stuff at once using selection rectangle instead of picking objects one by one.
'Make 3D Mesh' tool demonstrates 'preselection trick' advantage in a most clear way when it is necessary to make terrain surface from existing point cloud. Preselection becomes actually the only reasonable way to solve such task when point cloud has hundreds or thousands of points.



Note that obtaining a point cloud from CSV file feature added in 'beta 1' of 'LSS Toolbar 2.0'.
It is not an intellectual CSV parser yet, so this functionality has a lot of limitations and it processes only properly formatted CSV files. Appropriate file has to contain only XYZ values separated by comma.
Here is an overview of steps to prepare CSV file for processing with 'LSS Toolbar' when it does not match required formatting.

Thursday, June 21, 2012

Geometrically Interpolated Curve Reincarnation

Congratulations to us all! Two most ancient scripts (pnts2mesh.rb and crvsmth.rb) were successfully or you may even say 'smoothly' adapted into new 'LSS Toolbar' infrastructure. The most significant side effect (positive one) of Geometrically Interpolated Curve script adaptation is that it caused creation of interaction pattern, which is also suitable for 3D surface interactive drawing as it turned out.
No more words, just demo video:

Um, few more words...
The second important thing is that all geometry stuff related to 'LSS Toolbar' tends to behave in a more interconnected manner (changes of one 'LSS Toolbar Object' cause instant refresh of other linked object(s) and that causes significantly more smooth user experience in turn, you can trust me as I'm an active user too, sometimes even hyperactive).

Sunday, August 9, 2009

Points2Mesh for SketchUp

ver 1.1.
New features added:
1) averaging method of 3d mesh generation
2) generated mesh statistic information (script puts it to Ruby Console)


ver. 1.2.
New features added:
1) minimizing mesh length method added
2) drawing of horizontal contours command added

Version 1.2. new features demo video:

Sunday, August 2, 2009

Points2Mesh for SketchUp

Link to pnts2mesh.rb: http://files.mail.ru/FOCTG0

Description:
Little plug-in, which creates approximate 3d mesh from a set of selected construction points.

Usage:
1) put “pnts2mesh.rb” to “Google SketchUp 6\Plugins” folder
2) start SketchUp 6
3) draw some construction points (or import dxf file with points cloud)
4) select a set of construction points, which you want to be processed, on the screen
5) choose “Plugins>> Create 3d mesh from construction points...” command from the main menu
6) “Mesh Settings” input box appears, specify appropriate values for “Cells count” and click “Ok” (note: big values of “Cells count” takes a lot of time to process)

Videos of usage:
http://www.youtube.com/watch?v=iM4foc0MLTU
http://www.youtube.com/watch?v=NZw-PwH9bDY