Showing posts with label 3d mesh. Show all posts
Showing posts with label 3d mesh. Show all posts

Tuesday, July 10, 2012

Stick Group Tool

The last one tool of 'LSS Toolbar' is ready!
Here you can take a look at its previous implementation (it was called mshstick.rb at earlier times).
Current version is way more attractive (I would even say 'sexy'). It's faster and more intuitive.
Feel free to take a look:
Now, I'm going to disapear for a while... I'll start documenting and testing (it'll take some time, I guess).

Thursday, June 21, 2012

Geometrically Interpolated Curve Reincarnation

Congratulations to us all! Two most ancient scripts (pnts2mesh.rb and crvsmth.rb) were successfully or you may even say 'smoothly' adapted into new 'LSS Toolbar' infrastructure. The most significant side effect (positive one) of Geometrically Interpolated Curve script adaptation is that it caused creation of interaction pattern, which is also suitable for 3D surface interactive drawing as it turned out.
No more words, just demo video:

Um, few more words...
The second important thing is that all geometry stuff related to 'LSS Toolbar' tends to behave in a more interconnected manner (changes of one 'LSS Toolbar Object' cause instant refresh of other linked object(s) and that causes significantly more smooth user experience in turn, you can trust me as I'm an active user too, sometimes even hyperactive).

Sunday, August 9, 2009

Points2Mesh for SketchUp

ver 1.1.
New features added:
1) averaging method of 3d mesh generation
2) generated mesh statistic information (script puts it to Ruby Console)


ver. 1.2.
New features added:
1) minimizing mesh length method added
2) drawing of horizontal contours command added

Version 1.2. new features demo video:

Friday, July 3, 2009

Relief Master 1.7

Link to RMaster_1_7.zip download: http://files.mail.ru/EIIEST

“Minimize Length” algorithm optimized. It provides the same result but much faster now (depends on program settings, especially “Cells to check length” value).