Friday, September 14, 2012

'Layered Cake' Concept Explanation

The most interesting approach implemented in version 2.0 of 'LSS Toolbar' is that result of each tool processing is a parametric object, so it is possible to continue interaction with it any time later after tool termination. Each 'LSS Object' has two basic parts:

  • 'passive' part — new geometric entities (a direct result of tool processing)
  • 'active' part — existing (initial) and/or newly generated (utility) entities

So it is possible to continue interaction with an object by modifying its 'active' part.
The significant side effect of the above mentioned approach is that it is possible to make 'layered-cake' objects: use 'passive' parts of some already made objects as an 'active' part of new ones. Extension refreshes the whole 'layered-cake' object in a cascade manner after an active part of a 'bottom level' object changes. It is also possible to play with 'active' parts at any level to affect 'top level' results obviously. The combine use of multiple 'LSS Toolbar' tools for object creation demonstrates synergistic effects of the whole extension.

'LSS Toolbar' Productivity Hints

Usual way of 'LSS Toolbar' typical tool processing has following steps:

  • activate a tool dialog
  • pick all necessary entites in an active model one by one
  • adjust then apply settings to generate results
But actually it is possible to select all necessary entities before tool activation if you know in advance what entites are needed for tool processing. The more entities are to be picked the more handy 'preseleciton feature' becomes, because it is possible to select all necessary stuff at once using selection rectangle instead of picking objects one by one.
'Make 3D Mesh' tool demonstrates 'preselection trick' advantage in a most clear way when it is necessary to make terrain surface from existing point cloud. Preselection becomes actually the only reasonable way to solve such task when point cloud has hundreds or thousands of points.



Note that obtaining a point cloud from CSV file feature added in 'beta 1' of 'LSS Toolbar 2.0'.
It is not an intellectual CSV parser yet, so this functionality has a lot of limitations and it processes only properly formatted CSV files. Appropriate file has to contain only XYZ values separated by comma.
Here is an overview of steps to prepare CSV file for processing with 'LSS Toolbar' when it does not match required formatting.

Monday, August 27, 2012

LSS Toolbar 2.0


Link to download lss_toolbar_2_0_beta.zip

View more related blog-posts (each link opens in new window/tab):
 2 Faces + Path
 Blend
 Recursively Smoothed Curve
 Make 3D Mesh
 Control Points
 Stick Group
 Follow Edges
 Voxelate
 Make Recursive

Some more samples of 'LSS Toolbar' usage

Here is a link to one hour long playlist of YouTube videos related to 'LSS Toolbar': http://www.youtube.com/playlist?list=...

Friday, July 20, 2012

'Follow Edges' Tool

Check out new video:
Looks awesome, isn't it?
Ok, I know, I promissed to start testing and documenting stage of 'LSS Toolbar 2.0' thing (instead of broadcasting new awesome demo videos). So why I broke my own promise?
They say there is a fine line between hobby and mental illness, that's why, I guess...

Link to download current stage: lss_toolbar_2_0_pre_alpha_11.zip

Friday, July 13, 2012

Properties Dialog

Properties dialog of 'LSS Toolbar' becomes more and more user-friendly.
It displays now:
  • readable names of  properties (instead of internal attributes' names)
  • distance values in currently active model units
  • color-picker vidget for color properties
  • name of 'parent' LSS Toolbar entity as a caption of properties list
Looks like the first 'mile-stone' is reached. Happily the 'mile-stone' version number is 10.
Link to download current stage: lss_toolbar_pre_alpha_10.zip

Now I'm happy to announce, that large-scale testing is started.

Tuesday, July 10, 2012

Stick Group Tool

The last one tool of 'LSS Toolbar' is ready!
Here you can take a look at its previous implementation (it was called mshstick.rb at earlier times).
Current version is way more attractive (I would even say 'sexy'). It's faster and more intuitive.
Feel free to take a look:
Now, I'm going to disapear for a while... I'll start documenting and testing (it'll take some time, I guess).

Monday, July 2, 2012

'Control Points' Tool Revival

Does anyone here beleive in reincarnation?
Beleive it or not, here is another one marvelous reincarnation: ctrlpnts.rb reborn as 'Control Points' tool of 'LSS Toolbar'. Modernized version is way more intuitive and feature reach than its predecessor. And what is more important it utilizes the same user interaction 'logic' as other 'LSS Toolbar' members.